Computer Science

Key Stage 3

Pupils in KS3 have the equivalent to one lesson a week over the 3 years. They will complete programming projects, digital literacy projects and e-safety and cyber security projects. Pupils will also complete a range of projects and tasks which will develop their basic computing and IT skills. This includes the basic skills of using word processing and presentation software while developing good IT habits. Currently the department teaches both block-based programming and text-based programming using Scratch, EduBlocks and Python. Pupils will also explore more widely the functions of computers, the history of computers and a range of contemporary computing topics such as; The Internet of Things, Animation and Augmented Reality.

We aim to encourage pupils to use their problem solving skills through logical thinking and transfer these skills to other aspects of their lives. We also aim to develop their resilience through encouraging students to keep trying until they find the solution.

Pupils take part in several national competitions such as the Bebras Challenge and the Oxford Computing Challenge where students can use their knowledge and skills.

 

Key Stage 4

At KS4 we offer 2 courses

  • GCSE Computer Science
  • Cambridge Nationals in IT

GCSE Computer Science is delivered over 2 years following the OCR GCSE COmputer Science specification and builds on the skills and knowledge taught in KS3.

The course consists of  two units both of which are assessed but written exams at the end of Year 11. Pupils learn how computers function, the impact of computers on society and develop their programming knowledge.

Cambridge Nationals in IT is also delivered over 2 years following the OCR Cambridge Nationals in IT specification and builds on knowledge and skills gains in KS3.

Students learn about how IT is used in real life including personal use and business use. They investigate how to design and test different ideas for creating an IT based product. The power of spreadsheets for businesses to collect and analyse data. Students also investigate the way smartphones and tablets have changed the way we access information and communicate. Augmented Reality (AR) has changed they way we use technology and interact with our surroundings.

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